Roblox User & Demographic Statistics
Comprehensive breakdown of Roblox statistics including daily active users, demographics, revenue, and developer earnings with up-to-date data.

In short
Comprehensive breakdown of Roblox statistics including daily active users, demographics, revenue, and developer earnings with up-to-date data.
📑 Table of Contents
Key Takeaways
- ✓What is Roblox?
- ✓Roblox Daily Active Users
- ✓Roblox Monthly Active Users
- ✓Geographic Distribution
- ✓Developers on the Roblox Platform
Roblox User & Demographic Statistics
If you have school-aged children, you have probably heard the name Roblox, or maybe they have asked you to buy them Robux for their video game. Along with Minecraft and Fortnite, Roblox has become a household name and is played by hundreds of millions of people worldwide.
🎮 Gaming Insight: Roblox is more than a game—it's a platform where millions create, share, and play together in user-generated worlds.
What is Roblox?
The brains behind Roblox is Canadian programmer David Baszucki. In 2004, David and co-founder Erik Cassel developed the beta version of Roblox called DynaBlocks. In the same year, Baszucki tested the demo version and changed the name to Roblox, and in 2006, the game officially launched.
| Milestone | Year | Details |
|---|---|---|
| Beta Launch | 2004 | Originally called DynaBlocks |
| Rebranding | 2004 | Name changed to Roblox |
| Official Launch | 2006 | Platform goes public |
| Mobile Launch | 2012 | iOS app released |
| IPO | 2021 | Direct listing on NYSE |
Roblox is a free platform that gets played on smartphones, game consoles, and PCs. After creating an account, the user will choose to create their own game or play in those made by others. The players can interact with each other, share, socialize, and create.
💡 Key Concept: If you can imagine it, you can create it. Roblox players can develop racing games, battlefields, or other interactive, aesthetically pleasing worlds for anyone to escape reality.
Robux is an in-game currency that a player can purchase. With Robux, you can buy clothing for your avatar, accessories, and other fun items to increase gameplay fun.
Roblox Daily Active Users
Roblox has seen exceptional daily active user growth since 2018.
| Quarter | Daily Active Users | Change |
|---|---|---|
| Q1 2018 | 10.3 million | — |
| Q4 2019 | 19.1 million | +85% from Q1 2018 |
| Q4 2020 | 37.1 million | +94% YoY |
| Current | 43.2 million | +16% from Q4 2020 |
📈 Growth Driver: By the end of 2020, Roblox had 32.6 million daily active users—an increase of 1.85x from 2019. This resulted from global lockdowns during the Covid-19 pandemic.
Roblox Monthly Active Users
| Period | Monthly Active Users | Growth |
|---|---|---|
| End of 2019 | 113 million | — |
| February 2020 | 121 million | +7% |
| March 2020 | 134 million | +11% (pandemic impact) |
| End of 2020 | 191 million | +78 million YoY |
| Current | 202 million | +6% from 2020 |
✨ Milestone: Roblox currently has 202 million global monthly active users, showing significant sustained growth.
Geographic Distribution
US & Canada Users
| Metric | Value | Percentage |
|---|---|---|
| Daily Active Users (US & Canada) | 12.1 million | 28% of global total |
| Growth Since Q2 2020 | +6.14% | — |
Developers on the Roblox Platform
| Year | Number of Developers | Growth |
|---|---|---|
| 2016 | 634,000 | — |
| 2017 | 7.8 million | +1,130% |
| Current | 9.5 million | +1.7 million from 2017 |
🛠️ Creator Economy: The exponential growth in developers shows Roblox's success as a game creation platform, not just a gaming platform.
Engagement Statistics
Engagement Hours by Quarter
| Quarter | Engagement Hours | Change |
|---|---|---|
| Q1 2018 | 2.1 billion | — |
| Q1 2020 | 4.8 billion | +129% from 2018 |
| Q2 2020 | 8.4 billion | +75% (pandemic) |
| Q2 2021 | 9.73 billion | +16% YoY |
⏰ Daily Usage: On average, Roblox daily active users spend 2.6 hours (156 minutes) every day on the platform.
Concurrent Users
| Metric | Value |
|---|---|
| Peak Concurrent Users | 5.7 million |
Games & Experiences
Roblox refers to the number of games available as "experiences."
| Metric | Value |
|---|---|
| Total Games Available | 40+ million |
Top 10 Most Popular Roblox Games
| Rank | Game | Total Visits |
|---|---|---|
| 1 | Adopt Me! | 24.40 billion |
| 2 | Tower of Hell | 14.49 billion |
| 3 | MeepCity | 11.78 billion |
| 4 | Brookhaven | 11.39 billion |
| 5 | Piggy | 9.36 billion |
| 6 | Royale High | 6.60 billion |
| 7 | Murder Mystery 2 | 6.56 billion |
| 8 | Jailbreak | 5.35 billion |
| 9 | Welcome to Bloxburg | 5.05 billion |
| 10 | Work at a Pizza Place | 3.41 billion |
Age Distribution of Users
Roblox is primarily used by adolescents, with 67% of users under 16 years old.
Age Breakdown
| Age Group | Percentage |
|---|---|
| Under 9 | 25% |
| 9 – 12 | 29% |
| 13 – 16 | 13% |
| 17 – 24 | 16% |
| 25+ | 14% |
Users Under 13 Over Time
| Year | Percentage Under 13 |
|---|---|
| 2018 | 57.76% |
| 2019 | 59.30% |
| 2020 | 54.86% |
👶 Key Demographic: Over half of Roblox's daily active users are under 13 years old, making child safety a top priority.
Gender Distribution
| Gender | 2016 | Current |
|---|---|---|
| Female | 35% | 44% |
| Male | 65% | 51% |
| Unknown | — | 5% |
📊 Trend: Gender distribution has become nearly equal, showing Roblox's broad appeal across demographics.
Roblox Financials
Revenue Model
Roblox makes money through:
- □ User subscription fees (Roblox Premium)
- □ Robux purchases by users
- □ Developer commission fees (30% of transactions)
| Revenue Split | Percentage |
|---|---|
| Developer Share | 70% |
| Roblox Share | 30% |
Market Capitalization
| Period | Market Cap |
|---|---|
| End of Q1 2021 | $35.69 billion |
| Peak Q3 2021 | $56.74 billion |
| End of Q3 2021 | $50.54 billion |
| October 2021 | $43.02 billion |
🏆 Ranking: Roblox is the 450th most valuable company by market cap as of October 2021.
Quarterly Revenue
| Period | Revenue |
|---|---|
| Q2 2019 | ~$113 million |
| Q4 2020 | $171.66 million |
| Full Year 2020 | $310 million |
| Current Quarterly | $454.1 million |
Mobile Spending Worldwide
| Period | Mobile Spending |
|---|---|
| 2016 | Under $20 million |
| Early 2019 | $109 million |
| Q2 2020 | $319 million (peak) |
| Q3 2020 | $308 million |
| US Total 2020 | $746.4 million |
Robux Purchases (Bookings)
Average Spend Per Player
| Year | Average Robux Purchase |
|---|---|
| 2018 | $10.44 |
| 2021 | $15.41 (+$4.97) |
Total Bookings by Year
| Year | Total Bookings |
|---|---|
| 2018 | $499 million |
| 2019 | $694.26 million |
| 2020 | $1.24 billion |
| 2021 | $1.31 billion |
Developer Earnings
| Period | Developer Earnings |
|---|---|
| Q1 2018 | ~$16 million |
| Full Year 2020 | $328+ million |
| Q2 2021 | $129 million |
💰 8x Growth: Developer earnings have seen an almost 8-fold increase since the beginning of 2018.
Earnings Distribution (Sept 2019 - Sept 2020)
| Earnings Tier | Number of Developers | Percentage |
|---|---|---|
| $0+ | 962,452 | 100% |
| $1,000+ | 3,749 | 0.39% |
| $10,000+ | 1,057 | 0.11% |
| $100,000+ | 249 | 0.026% |
| $10 million+ | 3 | 0.0003% |
⚠️ Reality Check: 99.47% of community developers earn less than $1,000 annually.
Platform Rankings
| Category | Ranking |
|---|---|
| Video Game Popularity (MMOs) | 6th out of 135 |
Robux Pricing Guide
| USD Amount | Robux Received | Rate |
|---|---|---|
| $1 | ~80 Robux | 80 Robux/$ |
| $4.99 | 400 Robux | 80 Robux/$ |
| $19.99 | 1,700 Robux | 85 Robux/$ |
1 Million Robux Cost
| Subscription Type | Cost | Robux |
|---|---|---|
| Standard | $12,500 | 1,000,000 |
| Premium | $11,364 | 909,090 + 90,910 bonus |
How-To Guides
Redeem Roblox Gift Cards
- □ Log into your Roblox account
- □ Go to the Code Redemption page
- □ Enter the code from the gift card in the box
- □ Click Redeem
Enable Voice Chat
- □ Log into your Roblox account
- □ Click on Settings in the top right corner
- □ Click on the Privacy tab
- □ Enable voice chat feature
Change Display Name
- □ Log into your Roblox account
- □ Go to Account Settings
- □ Select Account Info
- □ Select Change Display Name
- □ Enter a new name
- □ Click Save
- □ Refresh to see the new display name
Frequently Asked Questions
Is Roblox child friendly?
Roblox is certified as a safe gaming platform according to the COPPA (Children's Online Privacy Protection Act) law because the chats are filtered.
🔒 Parental Controls: Parents should ensure account restrictions are turned on for users under 13 and monitor their interactions with other users.
Roblox has a team monitoring engagement in multiple languages and filters content for users 13 and below, blocking numbers or language that could identify users.
What does AFK mean in Roblox?
AFK means "away from keyboard"—a common abbreviation used by players in multiplayer games.
Summary
| Key Metric | Value |
|---|---|
| Daily Active Users | 43.2 million |
| Monthly Active Users | 202 million |
| Total Games | 40+ million |
| Developers | 9.5 million |
| Market Cap | $43+ billion |
| Quarterly Revenue | $454+ million |
| Users Under 16 | 67% |
Playing Roblox is like taking an exciting adventure with millions of worlds created by the platform and other users. Step inside the imaginations of your peers and discover things unknown.
🚀 Future Outlook: With exceptional growth over the last two years, nothing is standing in the way of continued worldwide success for Roblox.
Editorial Standards
This guide was written by Alex Thompson and reviewed by Sidetrain Staff. All content is fact-checked and updated regularly to ensure accuracy. This article contains 1,782 words.
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